When it comes to the ARG Netcast series, it’s better late than never, right? We hope so, because it was a busy week for host Jonathan Waite (ARGNet) who apologizes for the delay in getting this quality recording out to you, the public. Sean C. Stacey (Unfiction, Despoiler), Brooke Thompson (Giant Mice) and Marie Lamb (ARGNet) are featured panelists in a discussion that revolves around the recently announced Let’s Change the Game ARG design competition, what the “gaming” in alternate reality gaming means, and why games sometimes fail to meet expectations.
No time for show notes, Dr. Jones. Catch us later in the week for links and stuff mentioned in this episode.
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3 Comments Received
October 16th, 2007 @2:03 pm
Well first off, it’s not a prize, it’s a budget.
November 28th, 2007 @4:22 am
(I’m a slow listener – just getting caught up!)
When you talk about Dunder Mifflin I find it interesting that the game experience that you describe (restrictive, not much fun, at one point complaining is mentioned as a fun activity) is actually precisely the experience of office work portrayed in the series. The poor design of the interface and laborious procedures mirror the nonsensical bureaucracy of the office. It’s interesting that you’re still persevering despite this, just as real office workers do!
With Let’s Change the Game, the amount of support from CRUK is unclear at the moment (I’m not sure that they currently own the SecondLife island that’s talked about for example), but fund-raising is mentioned as part of the process, so the winning team would need to raise money to increase their budget. Also the potential infrastructure that the winners would have access to means that the budget is likely to go a lot further than it would do otherwise.
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