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	<title>Comments on: ARG Netcast, Episode 107: Most of the World Does Not Have a Term For That</title>
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	<link>http://www.argnetcast.com/2009/10/arg-netcast-episode-107-most-of-the-world-does-not-have-a-term-for-that/</link>
	<description>The ARG Netcast is a weekly show covering all things Transmedia Entertainment and Alternate Reality Gaming. Each week, we discuss recent events, current campaigns and interview special guests.</description>
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		<title>By: Lex</title>
		<link>http://www.argnetcast.com/2009/10/arg-netcast-episode-107-most-of-the-world-does-not-have-a-term-for-that/comment-page-1/#comment-1971</link>
		<dc:creator>Lex</dc:creator>
		<pubDate>Thu, 26 Nov 2009 01:02:13 +0000</pubDate>
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		<description>I do feel the need to point out that the discussion was mainly focused on the single event that took place on that one Friday night.

That said, I personally don&#039;t feel particularly embarrassed about not finding the start of the GPS Mission for that amount of time. The grand total of &quot;the clues given&quot; to us was a piece of paper with the GPS Mission logo on it. Supposedly, dagada found it hard to locate the mission anyway (and now I know he had help, that further proves we had little to go on).

I completely agree that GPS Mission is a cool element for the story. It just turned out that due to commitments I had that particular weekend post-party, my phone charge and work during the week, it didn&#039;t work out this time.</description>
		<content:encoded><![CDATA[<p>I do feel the need to point out that the discussion was mainly focused on the single event that took place on that one Friday night.</p>
<p>That said, I personally don&#8217;t feel particularly embarrassed about not finding the start of the GPS Mission for that amount of time. The grand total of &#8220;the clues given&#8221; to us was a piece of paper with the GPS Mission logo on it. Supposedly, dagada found it hard to locate the mission anyway (and now I know he had help, that further proves we had little to go on).</p>
<p>I completely agree that GPS Mission is a cool element for the story. It just turned out that due to commitments I had that particular weekend post-party, my phone charge and work during the week, it didn&#8217;t work out this time.</p>
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		<title>By: mattcatt</title>
		<link>http://www.argnetcast.com/2009/10/arg-netcast-episode-107-most-of-the-world-does-not-have-a-term-for-that/comment-page-1/#comment-1845</link>
		<dc:creator>mattcatt</dc:creator>
		<pubDate>Wed, 04 Nov 2009 10:30:54 +0000</pubDate>
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		<description>Re: Breathe - Lex failed to mention the gps mission set by artemis (www.gpsmission.com) and the frustration endured trying to solve it. Was it embarrassing that after 3 days with the clues given at Pleasure principled that as a community, none of you with experience in search and decode had even found the start of the mission at Waterloo Bridge? 

I planned, tested and created the riddles for that course, I was not allowed to interact with the players but i was instructed to get people onto the start of the mission. I saw this as a test in itself and went into character in order to signpost the mission to Dagada. For this action i was dropped from the production (potential spoilsport apparently!) and you now see that i receive no mention. 

Whilst this is totally in the rights of the production to do this as nobody signed anything, It is still pretty poor show that a persons time and goodwill can be taken and not even a mention given in return. 

I am a veteran of gps mission and to be honest quite excited about the chance to use a storyboard narrative to get around the course, in the end i felt that i was sidelined into a back story project that at the time 2 weeks before PttP had no substance, not even the theatrical management knew how they were gonna play it. I sat as the producers plucked names from the air and told me to go away and create a whole gps mission that had nothing to do with the story except include sundials and Latin inscriptions. I was told to make it difficult but playable over the week leading up to the Library event, all of which i completed in time for the PP Initiation.

You may or may not agree that whilst Droogie and the Morphs did a great show of being freakish, the real back story of why the 2 victims died and all that is never fully resolved instead you are left with more questions?

I found my time of the Breathe project to be very educational and whilst i didn&#039;t hit it off with everyone, i did meet some great peeps who all have invested a lot of time and effort for the same reasons. I wouldn&#039;t want to taint the overall view that it IS an exciting way to tell a story and full of potential. I close by wishing everyone well with the next one and that next time i get involved in something like this to be able integrate my component more fully into the experience.

My own sci-fi storyline starts next year and has the working title of &#039;Jumpunx&#039; more on that later....</description>
		<content:encoded><![CDATA[<p>Re: Breathe &#8211; Lex failed to mention the gps mission set by artemis (www.gpsmission.com) and the frustration endured trying to solve it. Was it embarrassing that after 3 days with the clues given at Pleasure principled that as a community, none of you with experience in search and decode had even found the start of the mission at Waterloo Bridge? </p>
<p>I planned, tested and created the riddles for that course, I was not allowed to interact with the players but i was instructed to get people onto the start of the mission. I saw this as a test in itself and went into character in order to signpost the mission to Dagada. For this action i was dropped from the production (potential spoilsport apparently!) and you now see that i receive no mention. </p>
<p>Whilst this is totally in the rights of the production to do this as nobody signed anything, It is still pretty poor show that a persons time and goodwill can be taken and not even a mention given in return. </p>
<p>I am a veteran of gps mission and to be honest quite excited about the chance to use a storyboard narrative to get around the course, in the end i felt that i was sidelined into a back story project that at the time 2 weeks before PttP had no substance, not even the theatrical management knew how they were gonna play it. I sat as the producers plucked names from the air and told me to go away and create a whole gps mission that had nothing to do with the story except include sundials and Latin inscriptions. I was told to make it difficult but playable over the week leading up to the Library event, all of which i completed in time for the PP Initiation.</p>
<p>You may or may not agree that whilst Droogie and the Morphs did a great show of being freakish, the real back story of why the 2 victims died and all that is never fully resolved instead you are left with more questions?</p>
<p>I found my time of the Breathe project to be very educational and whilst i didn&#8217;t hit it off with everyone, i did meet some great peeps who all have invested a lot of time and effort for the same reasons. I wouldn&#8217;t want to taint the overall view that it IS an exciting way to tell a story and full of potential. I close by wishing everyone well with the next one and that next time i get involved in something like this to be able integrate my component more fully into the experience.</p>
<p>My own sci-fi storyline starts next year and has the working title of &#8216;Jumpunx&#8217; more on that later&#8230;.</p>
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